In January 2026, my brother and I decided to play Kirby’s Dream Land 2 on our retro handhelds as part of a Game of the Month competition over at RetroHandhelds.gg . I ended up finishing the game, but unfortunately forgot to submit my completion screenshot before the deadline, so I missed the reward. Still, we could see all our progress and unlocks on RetroAchievements.org, and honestly that was enough. Just finishing it felt good. It’s kind of crazy how good this game looks and feels on the original Game Boy. It came out in 1995, and the hardware only had four shades of gray or green and a tiny 160×144 screen. But somehow it still feels like a real world. The animations are smooth, the enemies have personality, and the different areas all feel distinct. I played on my broken screen Ambernic RGCUBEXX via HDMI. Kirby was created by Masahiro Sakurai, who was only 19 when he directed the first Kirby game. He later went on to create Super Smash Bros., but you can already see his...
Hi, yup here is another post. So, I started reading paper books again… yeah, poor trees 😢, but I have found myself falling back into my gadget and doomscrolling ways again and had to find a way out. The overwhelming thinking and constant noise from our busy worlds just make it all a little harder to focus, to breathe, and to slow down. So I picked up this wonderful book Shareware Heroes, many years ago, actually by listening to my podcasts (which I incidentally also really like to do for calming reasons), This Week In Tech, been watching and listening to Leo and the gang since I used to listen on my Palm Treo (ask your parents or maybe grandparents 😂. It is a story about the shareware industry the first digital distribution platform that started in the late seventies and flourished until the early 1990s when the internet finally took over. It was truly the first time where independent developers could publish their apps and games without giant investors and publishi...